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Spongebob 2 player games fighting game
Spongebob 2 player games fighting game






spongebob 2 player games fighting game

Leftover powerup configuration information from one of Heavy Iron's previous games, Scooby-Doo! Night of 100 Frights. These were likely used for debugging purposes- these values (when set to 1) would activate different cheats.Ĭonfiguration data for the Smelly Sundae powerup, showing that it would've lasted for 10 seconds and would inflict 1.5 times the normal amount of damage. NPCs and signs no longer force conversations with the player. This may have been similar to the "Moonjump" cheat code, wherein the player can fly by pressing A+B.

spongebob 2 player games fighting game spongebob 2 player games fighting game

They can only switch between characters whose files are within the level (so they cannot play as Patrick in SpongeBob's house).Īllows the player to freely warp to any mission in the pause menu, even if they haven't unlocked it. This was likely meant to allow the player to transform into the Spongeball at any time (though what buttons would do this is unknown).Īllows the player to switch between characters at any time by pressing a direction on the D-pad. Sb.ini manages a bunch of configuration data for the game, mostly involving variables regarding the player character, pause menu, and the camera.








Spongebob 2 player games fighting game